Fruitful Campaigning
A fruit based political domination game. Send everything at your disposal across the Anabananian States to try and maintain your constantly waning political power.
Hint: Use the keyboard to select a figure.
Features:
- Control Anabananian president by going around the states and doing speeches, increasing your political power
- Use different media figures to influence multiple states at the same time
- You get new figures every time big tick goes around the clock. Upgrade the clock to reduce the interval of new media figures.
- You need to keep your political power over 50% at the end of the term. (You can look at small a tick on big clock ;))
- Durning the game different events will occur, one type of event can get you into the minigame that increases your power
There are several features and 3D models available that we couldn’t include because we felt it was not polished or balanced enough or we simply didn’t have time:
- 3 new characters: Orange, Crooked pear, Coconut (Can you see a resemblance to real life?)
- CPU opponent (it didn’t add much to the gameplay except randomness, based on current implementation)
- Real life figures? We weren’t quite sure about this one as the topic can be sensitive. Not to mention it would include additional harder 3D modeling.
- Extra minigame (slightly more complex than current one, punchlines coming towards the center of the screen and you have to avoid them)
Status | Released |
Platforms | HTML5 |
Author | otiv |
Genre | Strategy |
Made with | Unity |
Tags | 3D, Ludum Dare 39, minigames, Real time strategy |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Comments
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One suggestion, I think you need to explicitly state which colour you are supposed to be campaigning under! It wasn't obvious to me until I had lost a couple of games. Other than that, good effort.